AI Insights · Timothy · April 2024
Top 5 3D Cartoon Games Performance in Europe Q1 2024
An overview of the performance of the top 5 3D cartoon games on a unified platform in Europe during Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 3D cartoon games on a unified platform in Europe showed varied performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the gaming landscape.
MONOPOLY GO! from Scopely, Inc. had a notable quarter with weekly revenue peaking at around $6.8M in mid-February. However, weekly downloads saw a consistent decline from approximately 918K at the start of January to 364K by the end of March. Active users also showed a downward trend, starting at over 2.4M in early January and dropping to 1.6M by the end of the quarter.
Brawl Stars by Supercell experienced significant growth in both revenue and active users. Weekly revenue soared to nearly $8.8M by the end of March, with a steady increase in active users from 30.9M at the beginning of January to 60.3M by late March. Weekly downloads also followed an upward trajectory, reaching 1.7M in the last week of the quarter.
Gardenscapes, developed by Playrix, maintained a stable revenue stream, peaking at around $3.5M in January. Weekly downloads, however, showed a declining trend, falling from 337K in early January to 161K by late March. Active users remained relatively steady, fluctuating around the 2.9M mark throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. exhibited consistent weekly revenue, with a peak of approximately $2.7M at the end of March. Weekly downloads, however, declined from 372K in early January to 218K by the end of March. Active users remained stable around 1.1M throughout the quarter.
Homescapes, another title from Playrix, saw weekly revenue peak at around $2.2M in late January. Weekly downloads decreased from 208K in early January to 123K by the end of March. Active users showed minor fluctuations, starting at 4.4M and ending the quarter at 4.2M.
These trends highlight the dynamic nature of the 3D cartoon games market in Europe. For more detailed insights, visit Sensor Tower.